CASS

A design research project about ownership. CASS is a modernized cassette player using swappable music cards as a contemporary ownership object for a generation raised on rented culture.

Field

Branding · 3D · Campaign

Date

2026

Role

Art / Creative Director

Tools

Blender · Figma · PS

01 — Overview

Rewind whats yours.

CASS is a modernized cassette player using swappable music cards as a physical, ownership-first alternative to streaming. One card. One album. Forever. Directed and produced as art/creative director across every discipline: strategy, brand identity, industrial design, 3D modelling, campaign and event over twelve weeks.

02 — The Problem

Why I made it

Ownership is disappearing from digital life. Music is the clearest example, albums removed from platforms without warning, subscription costs rising annually, libraries that vanish when access ends.

The market offers either infinite access with no ownership, or nostalgic replicas built for people who remember. Nothing serves a young audience that wants to own music but has never had a format designed for them. That is the gap CASS answers.

CASS is not a retro revival, it is a contemporary ownership object, drawing from the past without pretending to restore it. The challenge was making something feel familiar and new at exactly the same time.

617M

Spotify users

87%

Gen Z streaming fatigue

200%

cassette sales growth

$1BN

vinyl revenue

03 — Positioning & Audience

CASS is positioned as a contemporary ownership object, not a nostalgia product.

It speaks with five characteristics under the motto rewind what’s yours, which carries both the physical act of winding tape and the cultural act of reclaiming what you paid for.

Confident

Warm

Considered

Honest

Timeless

The audience is Gen Z and younger Millennial listeners, roughly eighteen to thirty-five, culturally fluent in physical formats without having lived through them.

Motto

Rewind what’s yours.

04 — Identity System

Constructing the mark

The CASS brand mark is built from one idea: the inner mechanics of a cassette tape, abstracted into a contemporary symbol. Every element of the system carries the same argument.

The symbol

Five rounded rectangles arranged in a circular formation: each one representing an inner roller of a cassette tape. The rollers are the hidden mechanical heart of the cassette: the parts that grip the tape and keep the music moving.

The idea

By abstracting the rollers into a mark, the CASS symbol carries the cassette’s inner workings as its identity simultaneously reading as card, reel and loading state. One shape, three meanings.

Logo variations

Primary logo

Symbol + wordmark

Secondary logo

Stacked arrangement

Symbol only

Minimum viable mark

Wordmark only

Text-first contexts

05 — Colour & Type

Colour

Black

#0A0A0B

Primary background

White

#FFFFFF

Primary foreground

Accent

#DB5203

Brand accent

Monochrome with one orange accent. Type carries the emotion, colour is used sparingly, for emphasis and recognition.

Typeface

LED Dot-Matrix

Primary typeface · display, wordmark, UI labels

The typographic language of Casio watches, arcade scoreboards and early digital displays. As Barthes notes, typefaces carry cultural memory in their letterforms before a word is even read.

Helvetica

Secondary typeface · body, headings, editorial copy

A neutral workhorse that lets the dot-matrix display carry the character without competing with it.

06 — Product Research

Products research & lessons

Each measured on form fidelity, interaction honesty, material quality and cultural position. The common thread: the ones that work translate rather than replicate.

Product

Lesson

Retrospekt Player

Pure replication only reaches people who remember

Polaroid Now

The ritual is the product

Teenage Engineering

Tactile density can be the brand

Light Phone

Restriction is a selling point

Nokia 3210

Familiar form + modern port = trust

Tivoli Model One

Material makes minimalism read as considered

Why a card, not a tape

Tape carries the right meaning but degrades. The PS2 memory card has the same grammar hold, orient, insert, commit without the fragility. It gave me a form language that felt earned rather than borrowed.

The insertion ritual

The friction is the point. Choosing one album, physically picking up a card and committing it to the slot, is the action that streaming removed. That one gesture is the entire product argument made physical.

07 — From Precedent to Position

Eight products studied. Each one surfaced a gap. CASS was designed from those gaps, not from a visual reference.

Gap

Precedent

Problem

CASS

Visual nostalgia only

Replicated original aesthetics

Ceiling: people who already remember

Cassette as reference, not template

No ownership argument

Sold on feel

Aesthetics without purpose

Card format makes ownership physical

Degrading media

Kept tape format

The object destroys itself

Solid-state card, same grammar, no fragility

Access remained infinite

Added streaming alongside physical

Hybrid dilutes the argument

Card only. The constraint is the feature.

No new audience

Designed for people who remember

Market ceiling is 45+

Built for people who grew up on Spotify

08 — Sketch to Render

Two objects, same pipeline

The player and the card were developed in parallel — each stage answered a different question: proportion first, then interaction, then material credibility. Nothing moved forward until the previous stage was committed.

CASS Player · 100 × 64 × 12mm reference footprint

01 · Sketch

Initial ideation form, proportion, port placement. Drawn against the real 100 × 64mm cassette footprint to keep scale honest from day one.

02 · Wireframe

Hi-fi wireframe drawn from sketch to a near-realistic view used as the reference to build the 3D model in Blender.

03 · Topology

Wireframe overlay check with edge flow, pole placement, quad density. Correct topology before any subdivision or surface detail is locked in.

04 · Render

Final lighting and material pass. Matte polymer body, brushed aluminium detail and glass display, lit to read as a photograph rather than a render.

The music card

09 — Campaign

Five posters. One question.

The campaign runs before the product is shown. Five posters, placed across the city in spaces that belong to the target audience with each one building a case. The product does not appear until the last frame. Every poster was built by hand in Photoshop, with analogue imperfection as a design choice rather than a limitation.

01 · Context

The Arc of Listening

Opens the campaign without mentioning CASS. A pure historical record: cassette, CD, iPod, streaming. Each format owned. Each format replaced. The poster asks nothing. It maps the arc and leaves the gap at the end visible. The fingerprint texture in the corner is intentional — a trace of someone who touched this era of music and moved on.

Why this works

The audience needed to feel the pattern before they felt the problem.

02 · The Question

So, What About Now?

The timeline from poster one reappears at the bottom with dates ending in 2008. ‘Every generation had their format. Every generation owned their music.’ Then: ‘So, what about now?’ No product. No answer. Just the gap.

Why this works

The question was always the campaign. This poster makes the audience feel the absence before they know what fills it.

03 · The Problem

You Don’t Own This

A smartphone wrapped in chains. Two padlocks: one stamped ‘£9.99/month’, one stamped ‘forever’. The streaming interface is visible through the screens. ‘They gave you a key to the house you don’t own.’ The tone shifts: this is not nostalgia, it is critique.

Why this works

Anti-streaming is still a product — stay honest, not sentimental. This poster earns the right to be honest by naming the system, not the user.

04 · The Crisis

Subscription Expired

Red smoke erupting from a phone. Album covers scattered mid-air. ‘Subscription expired.’ Then, in the clearest language of the campaign: ‘10 years of playlists vanished overnight.’ The image makes the abstract fact visceral.

Why this works

The image communicates loss in under a second. Colour arrives here for the first time and the red is the only accent in the whole campaign.

05 · The Answer

Rewind with a Pen

Black background. A pen rewinding exposed tape — the image every cassette owner knows. ‘You knew what you owned.’ Then: ‘Rewind your relationship with music like you used to rewind with a pen.’

Why this works

The campaign’s emotional resolution. Four posters built the case; this one closes it, making the product argument physical before the product is shown.

10 — City Presence

Everywhere they already are

Posters placed in spaces the target audience passes through. Record shops, universities, music venues and the streets between. The campaign builds context before the product arrives.

11 — Launch Registration Site

The campaign resolves here

The campaign closes with a countdown. The registration site is where the question from the posters “what about now?” gets an answer: you’re on the list. Two screens, one emotional movement: anticipation into belonging.

Screen 01 · Countdown

LED Dot-Matrix countdown in orange-on-black. The timer makes waiting physical and the anticipation of the launch is the launch experience beginning.

Screen 02 · Registration

Three fields, one button: GET ON THE GUEST LIST. The simplicity mirrors the product argument that is limited, intentional, yours if you commit.

12 — The Launch Event

The moment the product finally exists

A keynote for registrants, a showcase booth and a store where the story becomes a purchase. Five posters of absence end here. The audience enters into the campaign language they already know and encounters the product for the first time. The event does not explain — it resolves.

Own the music. Own the moment.

13 — The Product Website

From event to ownership

The product website is where the event resolves into a transaction — the place a visitor reads the specifications and places an order.

Product landing page and scroll to specifications

Own the music, own the moment — hero viewport

The product site opens with the same visual language as the event. Hero copy runs full-bleed. Stat counters establish credibility. Sections guide from desire → specification → order CTA. The brand never breaks.

Order flow — 3 steps to ownership

Step 01 · Shipping details

Step 02 · Payment

Step 03 · Order confirmed

The campaign asked a question for months. The event is where it gets answered.

CASS — EST. 2026