Toe Tet

Toe Tet

Toe Tet

A Myanmar-language online learning platform where local experts teach business, professional and personal development — priced in points, from free tutorials to full masterclasses.

A Myanmar-language online learning platform where local experts teach business, professional and personal development — priced in points, from free tutorials to full masterclasses.

Industry

Industry

Online education · E-learning platform

Online education · E-learning platform

Online education · E-learning platform

Date

Date

2024

2024

2024

Role

UI/UX Designer

Tools

Figma

01 — Context

Structured online learning, taught in Burmese

Toe Tet gives Myanmar learners courses taught in their own language, with examples drawn from their own market. Five categories span entrepreneurship and business, professional development, personal development, languages and diploma programmes, taught by named local instructors.

Surface 01

User app

iOS and Android. Browse, buy, watch and track progress on the move.

Surface 02

User web

The full catalogue, lesson player and learner dashboard in the browser.

Surface 03

Expert web

Where instructors build courses, bundle them and cash out earned points.

Surface 04

Admin console

Where operations approve experts, manage the catalogue and clear payments.

02 — Audience

Who the platform has to serve

Three groups use Toe Tet, and only one of them is a customer. Every decision had to be checked from three directions, what the learner sees, what the expert has to do to make it appear, and what operations has to verify before money moves.

Audience 01

Learners

Myanmar adults studying around a job, mostly on Android, mostly on mobile data. They want to know cost, length and language before committing.

Audience 02

Experts

Local instructors who teach for a living. They need to publish a course without a producer, and to see what they have earned.

Audience 03

Operations

The small internal team that approves experts, keeps the catalogue clean and clears every manual payment by hand.

03 — Goals

What success had to look like

Business goals

Grow supply — make publishing a course something an expert can finish alone.

Cut the manual work in payments and approvals as the catalogue grows.

Convert free learners to paid without ambushing them at a paywall.

Learner goals

Know the cost, the length and the language before committing.

Pick up where they left off, on any device.

Pay and get a clear confirmation that says what happens next.

04 — Research

How I started

I started on the supply side, because nothing a learner sees exists until an expert can publish it. Three methods, run in that order.

Method 01

Member interviews

Current members, thirty minutes each, conducted in Burmese. Focus: how a session starts, and what makes them abandon it.

Method 02

Heuristic audit

A full walkthrough of the live product against Nielsen’s heuristics, scored per screen. Visibility of system status scored worst.

Method 03

Competitive review

Regional and global learning platforms, examined for how each signals price, length and access state on a card.

05 — Research

Method

Member interviews

Current members, thirty minutes each, conducted in Burmese. Focus: how a session starts, and what makes them abandon it.

Competitive review

Blinkist, Storytel and two regional platforms, examined for how each signals length, format and paywall state on a card.

06 — Design thinking

How the work actually ran

Five stages, but not a straight line — the expert flow sent me back to research twice.

Stage 01

Empathise

Interviews with learners and experts, plus a heuristic pass over the live product.

Stage 02

Define

Three audiences, one catalogue, one ledger, written down as constraints before any layout.

Stage 03

Ideate

Wireframes and three navigation directions, judged against intent-driven use rather than browsing.

Stage 04

Prototype

Clickable flows for the two paths that carry money: learner checkout and expert cash-out.

Stage 05

Test

Walkthroughs with learners and experts. The cash-out flow was rebuilt after the first round.

07 — Information architecture

Restructuring the shelf

Navigation collapsed to four destinations. Format became a filter inside the library rather than a branch of the tree which is what let one page serve every content type.

Home

Library

Category

Pricing

Account

The flow I spent the most time on

Checkout. The bank transfer couldn’t be removed, so I broke it into three acknowledged steps with a clear end state.

Choose plan

Bank details shown

Transfer outside the app

Upload slip

Confirmation

Email receipt

Change 01

Bank details before you leave

Account number, name and a support line with office hours, all on screen before the member switches to their banking app.

Change 02

The slip is the receipt

Uploading the transfer screenshot became the explicit final action, so the member ends on a deliberate step rather than a guess.

Change 03

A real confirmation

A success state that says what happens next and when, not just a thank you.

08 — Information architecture

Four front doors, one spine

Every surface reads and writes the same three things. Keeping that spine single is what lets an expert’s earnings, a learner’s purchase and an admin’s approval describe one transaction rather than three.

Shared 01

One account

A person signs in once. Their role decides which surface opens, not which login they use.

Shared 02

One catalogue

Courses, lessons and bundles are one tree. Category and format are filters on it, not branches of it — which is what lets one page serve every content type.

Shared 03

One points ledger

Purchases, expert earnings, transfers and cash-outs are entries in the same ledger. That single record is what makes admin reconciliation possible at all.

09 — Design system

The system underneath

Burmese script is the reason the system takes the shape it does. It stacks diacritics above and below the baseline, offers no italic, and has a narrow range of usable weights — so hierarchy has to come from size, colour and space rather than style.

Foundation 01

Type

Padauk for Burmese with line-height raised to clear stacked marks. Latin is the only script ever set in caps, and only for metadata.

Foundation 02

Colour

One accent carries access state. Every state also carries a label, so colour is never the only signal.

Foundation 03

Space

An 8px scale shared across all four surfaces, so a card built for the app measures the same in the admin console.

Foundation 04

Targets

A 44px minimum touch target, set by the app and inherited by the web surfaces rather than relaxed for them.

10 — User app

The learners app

Android-first and built for data-conscious use. Three screens carry the product: what you own, what you can find, and what you are watching.

My Courses — enrolled courses with progress, runtime and lesson count on every card.

Explore — search, bundles and category tiles in one shell, with format as a filter.

Lesson player — video over the lesson list, tabbed with overview, resources and community.

11 — User web

The learners web platform

Same account, same catalogue, more room. The web surface is where longer browsing and comparison happen, and where new visitors land from search.

Home — the signed-in landing page, leading with continue-learning above curated shelves.

Explore — search, filters and category tiles against the full catalogue.

The learner dashboard — enrolments, wishlist and points balance in one place.

12 — Expert web

The experts studio

The supply side. An instructor has to be able to build a course, price it, publish it and get paid — without anyone from Toe Tet standing in the loop.

Dashboard — courses, students and points earned, on the screen that opens first.

Course creation, split into course, sections, lessons, resources and pricing so it can be finished in stages.

Cash-out — turning earned points into money, with the request state visible while it clears.

13 — Admin console

The operations console

Everything the other three surfaces assume somebody is doing: approving experts, keeping the catalogue clean, and clearing every manual payment by hand.

Dashboard — users, experts, courses and revenue reduced to one screen the team can scan.

Payment management — every transaction, filterable, each carrying its own state.

Cash-out requests from experts, queued for approval with the evidence attached.

Live product

toetet.com · App Store · Google Play